Runebound Tales - Questing
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Created :1113 days ago
From tasks great to small for rewards as base as gold or as meaningful as personal transformation, not everything you need is found in battles & markets. Seek the way of questing out of tradition, legend, and lore to better serve you for ultimate victory over the powers of evil and darkness. [Requires https://www.thegamecrafter.com/games/runebound-tales:-get-a-clue for play.]
Three methods of choice for attempting to acquire a Quest card at the end of a turn. Gain the necessary number of clues to find and declare one of multiple destinations on the board. Then prove your worth for the benefits, treasure, and personal transformations possible.
• "Questing" deck (50 cards)
• Rules (4 cards).
1.00 Original Version
Runebound Tales story decks are inspired by the "story die" mechanic found in several of Runebound 2nd Ed.'s big box expansions. Runebound Tales: Questing builds upon and is compatible with this game mechanic found in other decks in this series. [Search "Runebound Tales" here at The Game Crafter.] This is another NFP product from Fantastic Diversions.
Compatible with Runebound 2E, small box “variants,” and big box expansions; not recommended (but playable) with Sands of Al-Kalim. Designed & created by J.C. Hendee of FantasticDiversions.com.
About NFP (Not-For-Profit) Products from Fantastic Diversions
Intended for use with a commercially produced game and priced (within vendor limits) as close as possible to cost. Any incidental profit accrued is taken as store credit (at the vendor's site) and used exclusively to acquire test / proofing copies of future fan-oriented and/or created content made available (with permission from creators) by J.C. Hendee / http://www.FantasticDiversions.com.
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